

function calcTrain(obj) {
 var minor=0;
 var major=0;
 var behavior = 0;
 
 // add each to appropriate category.
 
 // major
if( obj.heartRate[0].checked) {major=major+1}
if( obj.uWeightLoss[0].checked) {major=major+1}
if( obj.sleepTrouble[0].checked) {major=major+1}


// minor
 if( obj.constipation[0].checked) {minor=minor+1}  
if( obj.fatigue[0].checked) {minor=minor+1}
if( obj.flu[0].checked) {minor=minor+1}
if( obj.heavyLegs[0].checked) {minor=minor+1}
if( obj.troubleFinish[0].checked) {minor=minor+1}
if( obj.appetite[0].checked) {minor=minor+1}
if( obj.sore[0].checked) {minor=minor+1}
if( obj.swollen[0].checked) {minor=minor+1}
if( obj.anxious[0].checked) {minor=minor+1}
if( obj.depressed[0].checked) {minor=minor+1}
if( obj.quitting[0].checked) {minor=minor+1}

if( obj.concentrating[0].checked) {minor=minor+1}
if( obj.irritable[0].checked) {minor=minor+1}

//behavior

if( obj.vigorous[0].checked) {behavior=behavior+1}
if( obj.increased[0].checked) {behavior=behavior+1}
if( obj.recoverStrength[1].checked) {behavior=behavior+1}
if( obj.recoverAero[1].checked) {behavior=behavior+1}
if( obj.iWeightLoss[0].checked) {behavior=behavior+1}
if( obj.sleepHours[1].checked) {behavior=behavior+1}



 
 // set results.
 obj.minor.value=minor;
 obj.major.value=major;
 obj.behavior.value=behavior;
 
 
    }
